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That being said, the pre-rendered nature of these scenes made them feel very segregated from the rest of the experience, and I generally found myself setting down the controller and getting comfy every time one started up. They’re excellently executed and hide almost all of the loading screens (excluding death) from the player. Pre-rendered cutscenes bookend each level and at times go on for quite a while. In fact, I was surprised by just how much story Wolfenstein II had. He made some progress back into my heart as his story developed, but he was easily the weakest character in an otherwise fantastic cast. The endlessly grumbling voiceover describing his planned death prior to the birth of his children and his utter defeat in the thought of leaving his wife alone caused me to quickly lose interest in the character. He spends the next couple hours monologuing to himself about his inevitable death due to, reasons. J” Blazkowicz, starts things off by awakening from a coma. I wanted to see if my experience could simply represent Wolfenstein II rather than Wolfenstein II on Switch. As Wolfenstein II was announced for Switch prior to its release on other consoles, I made the conscious choice not to buy it for another system. Of course beyond all of that is the core game itself. Wolfenstein II: The New Colossus makes a strong case for being their most ambitious port to date, as it regularly suffered hitches in performance even on much more powerful hardware. Developer Panic Button has already made a substantial mark on the Switch library with their ports of Rocket League and Doom.